This has been an ongoing project that began in 2017. It began as a project to practice making more abstract geometries in Blender, and learning how to better light them and present them in interesting ways. It has gone on to inform and inspire components of almost all of my projects since.
It has even become somewhat of a benchmark, a style and technique that I atttempt to emulate during the process of using a new software.
The first set of the experiment were created from photos taken on Lac Pemichangan. Each was chosen for the strong memory they hold to me. The images were wrapped around a sphere, and their saturation values used to create a heightmap.
The results are these erratic and almost violent geometries created from very simple and tranquil images. Through modifications in the wrapping of the images around the sphere, elements of the original image can be added, giving hints at what the photo originally was.
Following the production of UNMASK, I revisited the technique that inspired it, focusing in more specifically on the geometry being created, and removing the image from the final result entirely. Neon Wound is the result. Experimenting with light and geometry, it is a distillation of the violence and aggression of the original spheres.
The intense lighting of the piece took a great deal of time to dial in correctly. Below are some of the other tests created during that process.
Created in the spring of 2020, In Bloom uses the same geometry of Neon Wound, but presents it in a much more relaxed, naturalistic method. Rather than focusing on the agression of the spheres, it tries to contrast the harsh shapes with a more floral palette. Evolving the angst and anger that the shapes came from into something more focused, and more beautiful.
The spheres are a representation of an experience with the distortion of memories. The first series reflects on that, Neon Wound embraces the anger of it. In Bloom is an attempt to make something new. To move beyond the past, and do something better.